Me citan en Game Studies—y en Belfast—sobre la hermenéutica del videojuego va esto:
Meakin, Eoghain (Lecturer in Game Design, Ulster U, e.meakin@ulster.ac.uk), Brian Dixon (Head of the Belfast School of Art, U of Belfast, b.dixon@ulster.ac.uk) and Murat Akser (Senior Lecturer, Ulster U, and Kadir Has U Istanbul, m.akser@ulster.ac.uk). "Playing Games with Gadamer: Language for the Player and Protagonist's Interpretive Journey." Game Studies: The International Journal of Computer Game Research 23.3 (Dec. 2023): 1-12.*
https://gamestudies.org/2303/articles/meakin_dixon_akser
2024
ResearchGate.*
https://www.researchgate.net/publication/377438855
2024
Lo que citan es este artículo sobre la Espiral Hermenéutica:
_____. "Retroactive Thematization, Interaction, and Interpretation: The Hermeneutic Spiral from Schleiermacher to Goffman." iPaper at Academia.edu 3 Feb. 2009.*
https://www.academia.edu/178559/
2015
—oOo—
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